Notes
Process, tests and things worth writing down.
Nothing tagged that way yet.
Weekly Recap 9Weekly Recap #9. This week I’ve found myself needing multiple UV sets on geometry to be used in various ways. I’ll show how to set this up in Houdini and talk about one use case in
Weekly Recap 8My 8th Weekly Recap. Here’s a few things I found interesting while working on a projection mapping job.
Weekly Recap 7Last week went by fast and I was so busy on Friday, I forgot to make my recap. A couple days late, but here it is. Float values and Lookups in Touchdesigner and a Houdini workflow
Weekly Recap 6My first Weekly Recap back from COVID. I was supposed to be on vacation, but being sick, I had to miss. Instead I made up a couple of R&D days I missed for the next phase of the pr
Weekly Recap 5This week went by fast. Most of my time was spent refining work rather than making new content, but there were still a couple gems from this week from both the large projection job
Weekly Recap 4Its Friday. I’m back from a weeks vacation and it’s time for my fourth What I Found weekly recap. This week is a shorter one, I mostly worked on a heavy editorial section on my cur
Weekly Recap 3Its Friday. Time for my third What I Found weekly recap. Picked up a little Houdini and Touchdesigner knowledge on the day job and some personal work, check it out below.
Weekly Recap 2Here’s a couple things I learned this week working on a projection mapping job. UV tricks in Houdini, and homemade C4D style shader effector in Touchdesigner.
Weekly Recap 1I started this site 11 years ago to share some of the things I was learning while working day to day in mograph studios. Then it was mostly C4D / After Effects, these days it's a b